How old is brazil wiki




















Material editor preview rendered black when a glass shader was attached to the diffuse channel of a 2-sided BAM. Crash when two contents of the same type were in a parent-child relationship and the child was deleted. Reflection and refraction in the Basic Rhino Material and Passthrough shader did not find scene objects.

Loading a content from a file did not use the file name as the new content's name. Some messages failed to show in front of other windows during startup in certain cases.

Light exclude list dialog contained lights. Light Affect Surface specular and diffuse checkboxes did not switch off the effects. Paste and Paste As Instance implemented in thumbnail editor and tree pane. Added frame buffer channel section to Brazil system options - most channels are now off by default, so improved memory footprint. The sun dock bar is not displayed if the sun is not supported by the current render plug-in.

Basic material crashed Brazil when an analytic bump or normal map node was added to the bump channel. Brazil Shadow Light Texture has been changed to a material. Content Browser Library pane added to allow easy access to saved materials, textures and environments. Drag and droponto the pane to store, drop from the pane to the ME, objects, subnodes etc etc. Brazil crashed or gave incorrect results when using decals with multiple render threads running.

Brazil shaders rendered as children of RDK procedurals had artifacts in multi-threaded situations. Selecting a set of options in Brazil Bridge Renderer could cause incorrect rendered image size. Sun light both sides option was off, leaving an un-lit area on infinite planes. RDK crashed when dragging from the content browser to the desktop if the content editor was not open.

Brazil light photon feature checkbox did not control the on-ness of photons per light. Added a Graph section to most textures. This displays a graph of the texture's red, green, blue, alpha or luminosity along one axis.

North dial added to sun dialogs. This allows the user to specify which way in world space is 'north'. Added a context menu to the color button. This allows the use of a color dropper to pick a color from the screen. Document sun now uses Rhino's earth anchor point settings for observer location and north direction. Added Force 2-sided and Flat Z-buffer options to the system settings.

Force 2-sided now defaults to off. Date and time controls on sun dialog now increment correctly e. Content objects now harvest parameters from previous objects during a change operation. By Parent material assignment did not work correctly. Embedded files are saved in SaveSmall. It is now possible to click on the list icons in the Render Cache and Photon options to enable and disable those features.

Double-clicking the content editor's caption causes it to roll up into a caption-sized bar. Double-clicking again restores it to its original height.

The same applies to the non-modal Brazil options dialog. Added new Renderer Support option Restore content editor window at startup. Bitmap texture evaluators were not thread safe - caused bucket artifacts on MP machines in environment renderings.

Option added to Rendering dialog to control if support files are embedded in 3dm files. The Use global settings option in the light shadows dialog had no effect. The Brazil Object Properties dialog is no longer displayed when a light is included in the selection. Added Reuse render window and Clear render window options to Brazil configuration dialog.

Many new parameters completed for Brazil Toon Material - highlight now working, for example. Support files, including textures, are now embedded in 3dm, rmtl, renv and rtex files. Use view for Brazil environment mapping. Automatic sections were alphabetically sorted. Planar projection did not correctly support 3d UVW coordinates when rendering in Brazil.

Added interpolation option to resample texture. Environment mapping now working on all shaders. Note that environment overrides do not work in raytraced mode yet. Depth of field was disabled in Beta 7 due to a crash in the core. This is now re-enabled. SplutterFish logo now has the correct background color and all About dialogs are consistent. Output Size settings were not working correctly when renderer changed to Rhino and back to Brazil. Extremely slow rendering when many similar basic materials were attached to lots of geometry.

In the light photometric section, after loading an IES file the units did not update. In the light photometric section, the distribution combo did not have the diffuse option for area lights.

In the light photometric section, the default unit was none instead of candela. Light auto-focus-type did not work when switching between rectangle and disc area focus. Light surface soft edge parameter was incorrectly passed to Brazil during rendering. Pressing Enter in numeric edit boxes did not trigger a preview update.

After changing the Show details panel check box in content editor options, the UI did not update. Quick buttons added to the top of the Content Browser new page for commonly used materials, environents and textures.

Motion blur support with Bongo 1. Details section added to content UI. This shows advanced information about the content Turn on in editor options. Texture cache was saving png files on evaluation version, causing IO and burning saves. Previews did not update correctly when textures were linked as instances to child textures.

Mapping pre-process caused unnecessary mesh copying. Less memory is now used in all cases. Custom render mesh preview bounding box works correctly when multiple plug-ins are loaded. Updated Brazil API to build Brazil Glass filter color and absorption color texturing did not work correctly. The Content Browser now remembers which page was selected and which radio button was checked.

Procedural textures now support alpha channel output - including in-tree blending. Texture simulation now renders to PNG files for alpha support and better disk usage. Procedural textures can now blend between base color and the color of selected sub texture. Texture Mapping channel was incorrectly set to 0 when loading a file with no mapping channel info. Bitmap textures and Brazil Advanced Textures did not show correctly in the texture editor preview.

Emap, vertical cross cube map and horizontal cross cube map projections added to HDR texture. Sun dialog visually improved SunLight command and other sun calc buttons in Brazil. Fixed some instability in the thumbnail extractor for rmtl, renv and rtex files. Can speed up translation. Texture previews now update progressively. It's now much faster to fiddle with the parameters.

Brazil materials and textures now accept materials into child slots. Now possible to include Toon in a texture eval tree etc. Highlight graphs were not updating immediately when edit box spinners were dragged.

Render meshes were re-created before every render - caused a big delay to occur after the render button was pressed. Models with many individual objects not assigned RDK materials used huge amounts of memory. Default light clipping did not take custom render meshes into account - some may have rendered black. Brazil automatic textures crashed when there was a parameter named offset - i.

Toon ink-width mapping did not work correctly. Other map issues where a luminance rather than a color is expected should also be fixed. Displacement should not have been in Advanced or Toon materials and has been removed.

Brazil failed to render when parallel light did not have photon focus shader attached. High Dynamic Range texture implemented.

Clicking on the render window during rendering causes the bucket clicked to be rendered next. Output Size options dialog was behaving inconsistently. Double-clicking a grayed-out content in the Content Browser Existing tab caused a crash. The claim that the coati is known as a Brazilian aardvark still remains on its Wikipedia entry, only now it cites a article in the Telegraph as evidence.

This kind of feedback loop—wherein an error that appears on Wikipedia then trickles to sources that Wikipedia considers authoritative, which are in turn used as evidence for the original falsehood—is a documented phenomenon. Some of the most well-known examples involve Wikipedia entries for famous people, such as when users edited the article on the British actor Sacha Baron Cohen to say he had worked at Goldman Sachs. When a Wikipedia editor tried to remove the apocryphal detail, it took some convincing.

Because it had since appeared in several articles on Cohen in the British press, the burden was on Wikipedians to disprove the myth. When theoretically trustworthy sources err, absurd moments can result.

Wales says that his marriage certificate contains an error, and that his actual birthday is August 8th. And so, the founder of Wikipedia could not get the Web site to reflect what is—according to Wales, at least—his actual birthday. The consensus says he is wrong. In , Harry Potter talked to a boa constrictor of Brazilian descent. When Harry freed the snake , it left saying: " Brazil, here I come Thanksss, amigo. In , the yearly International Warlock Convention was held in Brazil.

It was hosted by the Brazilian Ministry of Magic , which stated that it was "proud" to host the event. Brazil had a wizarding community of its own.

The Amazon rainforest along with the municipalities of Caxambu , Manaus and Teresina may have had significant magical populations, as the Daily Prophet saw fit to include forecasts for them in its international weather section. The Brazilian Ministry of Magic [6] was the main governing body among the magical community of Brazil. Castelobruxo , one of the eleven wizarding schools , was located in northern Brazil amid the Amazon rainforest.

Young witches and wizards from across South America attended this school. William Weasley had a Brazilian pen-friend who attended Castelobruxo.



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